One is the standard point-to-teleport, which activates a slow-motion effect as you target it. It lets you get up in the faces of demonic invaders in some of the fastest-paced VR action I’ve experienced yet.Most VR games are afraid of motion sickness, but VFR makes energetic movement work pretty well thanks to a combination of two different forms of movement. Instead of taking that route or converting the original version (as Bethesda did with Skyrim VR), id built VFR from the ground up as a new game that bravely embraces Doom’s love of movement and momentum. So far, the most common way to adapt an existing first-person shooter to VR has been to turn it into a shooting gallery, where you hold still and shoot targets as they pop up.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |